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NZ Game Festival 2021 NZ Game Festival 2021 NZ Game Festival 2021 Chroma Art Awards 2020
Qualification

Three Academic Years

Degree, NZQF Level 7 (420 Credits, 1.2 EFTS per year)

Start Dates
Course Fees (Year 1. See fees information.)
Domestic $12,300.00 NZD
International $34,550.00 NZD
Admission Requirements

NCEA Level 3, CIE or IB University Entrance or Level 4 or higher Qualification from related discipline (not required for students 20+)

Full details including discretionary entrance based on Level 2 Excellence Endorsement can be found here.

Study On Campus or Online

Portfolio Requirements

General Portfolio (3D models or visualisations favoured)

 

Study On Campus or Online

Study Mode

3 Years (Full time)
Flexible part time (up to 8 years)

Full time Part time
Study Options

Study on campus Study online

What is the Bachelor of Creative Technologies - Game Art?

Develop immersive experiences

From 2D platformers to 3D brawlers, you’ll be devising and creating your own interactive stories, digital illustrations, concept art and games that will be viewed by an international audience of game enthusiasts.

Within the first sixteen weeks of your first year, you’ll have created your very own 2D game and, by the time you’ve finished your degree, you’ll have collaborated with other game artists and programmers to develop an industry-quality game. Thanks to our Girls in Games events, we’ll make sure that everyone gets a fair shot at achieving their dreams, with close to 50% of our year 1 cohort identifying as women in 2022!

Why study Game Art?

You should study Game Art if you are passionate about creating worlds, characters, and interfaces that exist within the context of a video game. By studying Game Art, you will learn how to design beautiful and immersive environments and believable characters, and then combine those elements to deliver a gaming experience that people will cherish. 

Game Art at Media Design School
Why study Game Art at Media Design School?

Develop an industry-level game at Media Design School

Course Outline

What you'll cover in this course

The first year delivers a solid grounding, including 3D modelling and creating 2D & 3D visual assets. Creative problem solving is underpinned by the basic theories, philosophies, and the history of technology.

Component Name Credits Toggle
Game Design Principles
20
Art and Design Foundation
30
2D Visual Asset Generation
15
3D Visual Asset Generation
30
Game Production Foundation
15
Creative Technologies: Game Studies I
15
Technical Art I
15

Part-time Study

Our part-time study options are designed with flexibility in mind, allowing you to balance your education with other life commitments. With part-time study at Media Design School, you can tailor your learning experience to fit your unique schedule and needs. We’re here to support you in achieving your academic goals while accommodating your busy lifestyle.

Career Opportunities

If you're serious about fast-tracking your way into the games industry, enrol in our dedicated Game Art course that we've specially designed to mirror industry. Over three years, this course will help you develop your artistic style and technical skills through a combination of traditional and digital art practices, and the use of industry-standard software. 

You will collaborate in groups of artists and programmers on multiple game projects while developing a professional portfolio, where you will gain the necessary skills to enter the industry.

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Character Artist

Be responsible for designing and creating highly detailed, visually stunning characters for games. Ensure characters are consistent with the games' style, and push the boundaries of character design and art direction.
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Environment Artist

Be responsible for designing and creating the immersive worlds and settings where gameplay takes place. This role involves building detailed 3D environments, including landscapes, buildings, and props, to bring the game world to life.
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Technical Artist

Bridge the gap between the art and programming teams, ensuring that artistic visions are fully realised within the technical constraints of a game. This role involves optimising assets, developing shaders, and troubleshooting performance issues while also creating tools and workflows that streamline the production pipeline. Technical Artists are crucial in balancing visual quality with game performance, combining creative skills with technical know-how.

Course Requirements

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