Think of this programme as the bridge between undergraduate and postgraduate study. In this course you'll have one year to refine your craft - you'll have the opportunity focus on your interests, based on your own research project in 3D, interactive and web design, graphic design, or VFX & motion graphics. That means when you are ready to pursue your chosen career, your raw talent will be finely tuned and raring to go.
Careers & Industry
Creative technologies is an ever-developing space, and post-graduate studies allows you to focus on new ways of doing things and become highly specialized. Like any Media Design School course, you'll be immersed in a studio-like environment thereby gaining practical industry skills that are important to employers. As you choose your own research topic, you may opt to work across multiple disciplines, to broaden your skill base and increase your career options.
Graduates from this program go on to work in a diverse range of fulfilling careers depending on what interests them and the focus of their research project. Some examples include:
- Business owner or freelancer lifestyle
- Web designer, mobile and front end developer
- Ad agencies
- Design studios
- High end production houses
- Film post production and animation
When you apply, you'll need to let us know your preferred discipline, either:
- Advanced 3D
- Interactive & Web Design
- Graphic Design, or
- VFX & Motion Graphics
"Our MDS alumni have a fantastic attitude to getting stuck in, figuring things out, and building stuff quickly. That's crucial in digital design. While you can (and should) aim to plan as much as humanly possible, the reality is that so many design decisions are made by experimentation – by playing with prototypes and working models. This could just be the ones we've hired but I think it's also a testament to the practical nature of the course, and what appears to be a focus on learning by doing. This is in contrast to more academic courses which perhaps aren't as hands on,"
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Students develop and deepen their skills and understanding in an open studio-based programme where they investigate, propose and produce a project (or series of projects) determined by their own interests within the broader creative technologies domain.
Students can choose to either work within a particular creative technologies discipline, or across disciplines, and can work towards either professional, academic, exploratory or experimental learning outcomes.
The course is student-centered with students being proactive independent learners, responsible both for what they learn and how they learn. The course provides a flexible framework, supportive environment and collaborative learning culture. Faculty guide students through their learning as mentors, with the focus on developing students' critical thinking, problem-solving and research skills. This enables them to become effective life-long learners.
At the beginning of the course, students complete a 'Learning Methods' component, where they become familiar with self-directed learning and research methods. With faculty guidance, students refine their objectives and produce an outline of their proposed investigation.
Research and Development
Students undertake further research and learning. This may include in-class tutorials and discussions, online tutorials, individual research, production exercises, projects and collaborative learning. This is an opportunity for students to complete a production cycle and produce a proof-of-concept or prototype to support their proposal. During this period there will be regular critique sessions where students present their work and findings to their peers.
In parallel with the research and development students develop and complete their proposal for their final project or projects by the end of the semester. The proposal is informed by their research and development and can be supported by any proof-of-concepts or prototypes that have been produced.
Students develop and complete their final creative projects and write their final investigation report. This may involve further learning and research needed to complete the project. During this period there will also be regular critique sessions where students present their work-in-progress to their peers. Students have the opportunity to take classes across Media Design School to further enhance their skills and knowledge.
Open to applicants with a degree qualification, or relevant professional experience in a creative technologies domain.
All applicants need to provide evidence to support the level of skill required for a self-directed investigation. There are several opportunities to do this when applying, in these documents:
- Your portfolio
- Your letter of intent
- Additional relevant qualification transcripts (optional)
- Additional statement from employer and your resume (optional)
If you are applying for Graduate Studies you'll already have a body of work and a portfolio. When applying, we'll expect your portfolio to be to a professional standard, clearly indicate your areas of interest, and who you are as an artist. We would also like to see your show-reel if applicable, for areas of interest such as visual effects and motion graphics.
We only accept digital copies of your portfolio. Check out More Information about Portfolios for full specs.
Study at the Media Design School in Auckland, and you can assure your family that you'll be staying in one of the safest and most live-able cities in the world. Auckland is such a diverse city that, no matter where you're from, you'll find food and experiences here that remind you of home.
This wonderful city has nature on its doorstep and, in the same amount of time it takes to fetch a latte, you could travel to spectacular countryside or beaches, all within a stone's throw from the Central Business District.
If you're thinking about making New Zealand your home while you study for your world recognised qualification, you can find more information about making the transition to our beautiful country here.