Jarek’s work focuses on using emerging technologies like AI and interactive media to create inclusive and impactful experiences. Through his company Sonnar Interactive, he has led award-winning projects in accessible entertainment for blind and low-vision audiences worldwide.
At Media Design School at Strayer, he mentors students in digital product development, business strategy, and creative leadership, helping them launch meaningful careers in the creative tech industry.
Research Interests:
Design methodologies including UX design, critical design and systems thinking.
Voice User Interfaces
Usability Study
Audio in Games
Recent Projects
I’ve founded multiple ventures, including Sonnar Interactive, which builds accessible technology solutions for global markets, and have led the design and delivery of more than 50 digital products across games, voice interfaces, and B2B platforms.
My work has been supported by international partners such as Google Ventures and the Amazon Alexa Fund, and I continue to collaborate with major tech organisations to drive inclusive innovation.
Audio Game Hub
www.audiogamehub.com
Sonnar Library
www.sonnarlibrary.com
PhD in Accessible Design
AUT Thesis Repository
Flesh and Blood (Legend Story Studios)
www.fabtcg.com
Sonnar Interactive
www.sonnar.nz
Research and Awards
Amazon Alexa Champion (2020)
Edmund Hillary Fellowship (2020)
AUT X Challenge winner (2019)
“Best Multimodal Kids Skill Experience” - Alexa Multimodal Challenge (2019)
“Warner Music Alexa Hackaton” winner (2019)
Best Accessibility Experience nomination – Google Play Awards 2018
Excellence Award in Representation at Play by Play Festival, Wellington (2016)
AUT Innovation Challenge winner (2015)
“Telekreator” 2nd prize for Best Service “Audiogame”, Polish Telecom (2009)
“Telekreator” 1st prize for Best Idea “Audiogame”, Polish Telecom (2008)
Adapting videogame interfaces for the visually impaired: a case study of Audio Game Hub
Beksa, J., Garkavenko, A., Fizek, S., Vodanovich., S., & Carter, P. (2016). In J. Gołuchowski, M. Pańkowska, C. Barry, M. Lang, H. Linger, & C. Schneider (Eds.), Information Systems Development: Complexity in Information Systems Development (ISD2016 Proceedings). Katowice, Poland: University of Economics in Katowice. ISBN: 978-83-7875-307-0.
Audio games: investigation of the potential through prototype development
Beksa, J., Fizek, S., & Carter, P. (2015). In P. Biswas, C. Duarte, P. Langdon, & L. Almeida (Eds.), A multimodal end-2-end approach to accessible computing (pp. 211-224). (Human–Computer Interaction Series). London: Springer-Verlag. DOI: 10.1007/978-1-4471-6708-2_11
Playing with sound and gesture in digital audio games
Fizek, S., Woletz, J., & Beksa, J. (2015). In A. Weisbecker, M. Burmester, & A. Schmidt (Eds.), Mensch und Computer 2015 Workshopband (pp. 423-429). (Mensch & Computer – Tagungsbände / Proceedings; Vol. 2015). Berlin: de Gruyter. DOI: 10.1515/9783110443905-061
Multiplatform audio game
Beksa, J., Majewski, K., & Sadowski, R. (2011). Audio Engineering Society Conference: 41st International Conference: Audio for Games. Retrieved from http://www.aes.org/e-lib/browse.cfm?elib=15763